It was a nice concept but it feels somewhat unfinished. The three scenes feel disconected and like they're from three different games. The battle on the second scene is lacking any stakes since you can't die, which ends up working in its benefit because the orbs move too fast without any visual indication of their direction. It feels heavily inspired by the Undyne fight in Undertale, but in that you're blocking arrows that are always pointing in the direction you need to block them from. The game also ends quite suddenly. To end this off because I'm worried I'm coming off as overly mean, there are voice actors credited at the end where there's no voice acting present in the game. It was a really interesting concept but it really feels unfinished.
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Yes ! we all wished we could have worked on it longer, we became short on peeps so some of us had to work more than intended and others had to pick up work of the missing one ^^", im glad you recognized the undertale reference minigame (i didn't code that bit but it was the intention to try something similar) we wanted to add the voices but ran out of time ♥ we have them recorded and ready to use so maybe next update they will be on ! thanks for the comment