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(1 edit) (+1)

Game Title: The Anty-Christ

Enjoyment (2/5): Utterly wild yet entertaining, and the length of the game is perfect for a game jam game.  The game is held back by some serious bugs and lack of overall polish. I had to restart the game the first time around because I denied demon arms, and when I returned he offered wings instead, which locked me out from progressing. So it felt like going forward I had to select only the options the game "wanted" me to take, which hampered my enjoyment.

Creativity (5/5): The narrative was engaging, and humorous. Some parts were a little *too* out there for me, personally, but the creativity is undeniable. I enjoyed talking to various NPCs and the overall level designs as well.

Theme (3/5): The core premise is interesting, but I felt the application of the jam theme could have been stronger. Also, the game presents itself as an RPG with stats and combat, but is really more of a visual novel / interactive fiction, with linear progress and scripted outcomes. That's fine, but it leads to a lot of unecessary menus and options, as well as may disappoint people expecting real combat. As a narrative experience, I feel it would have benefitted from more interesting choices to make. However, I understand all too well the limitations of game jams! so I don't fault the developers for not including many diverse branches.    

Visuals (3/5): Some mismatched assets, with differences in resolution and size, but the environments were genuinely well made and interesting to explore. Some of the text could have used additional proofreading, and too much of the stock RPG Maker fluff is still present in the menus, but overall I appreciated the variations in the environments and felt it did a good job of staying fresh throughout. I especially liked how the player character visually evolved throughout the narrative.

Overall Score (3/5): Not bad for a first ever project! (my first games were virtually unplayable). But the bugs and lack of polish hold it back from being a recommendable experience. That being said, it's clear that heart and creativity were put into this, and I look forward to seeing more games from you in the future.

Good luck in the Jam!
-Aevox

(+1)

Thank you very much for such an in depth and thoughtful review! Thanks for pointing that out about the choices, I had programmed it to work well, but turns out it only works for the first option to not soft lock you. I didn't have time to code battles or other branches for not having the demon powers and is definitely my next goal for after the judging period is over. That is very helpful. And I would love to learn to make the battles better but was struggling to figure out how to do that but also get the scenarios I wanted, so I just made it scripted for now. I really appreciate your review!