The dev log is in the Bezi-Showcase-Channel on Discord only due to the length!
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Pretty Petals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Unique Mechanics | #1 | 3.091 | 3.091 |
| Art & Visuals | #5 | 3.455 | 3.455 |
| Overall | #5 | 2.818 | 2.818 |
| Satisfaction | #7 | 2.455 | 2.455 |
| General Fun | #9 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Email:
casi82001@gmail.com
Comments
Very relaxing game! Much needed after a 5 day jam 😂! I quite enjoyed making my vases. A few thoughts that came to my head, if you are thinking of expanding. Perhaps remove the timer and have customer requests where you have to match a picture that shows the vase/flowers the customer wants? Also I enjoyed seeing my vases on the shelf when they were completed. Having them in the background while you work on the next vase would be cool too! Great job!
I like the idea of the game and I really enjoyed some of the calls you get but when it came to the the arrangement of the flowers, I was not a fan of them overlapping so much. Possibly adding a little collider to shift them around would have yielded funny glitches but overall a very interesting game idea.
I really enjoyed this one! Definitely cozy, and I just had to know what would happen if I filled the entire shelf (did not disappoint XD).
Some feedback:
- If you do fill the entire shelf, finishing the next arrangement breaks the game
- It was difficult for me to place the flowers without clipping them through the pot. Not a lot of room to arrange the flowers in the opening of the pot
- I would have really enjoyed if we could basically cut the stems, or otherwise adjust the height/length of each flower
- There were some buttons that had nice sprites, and some that had standard unity UI sprites
Thank you for the very detailed insights! Tbh we never tried filling the whole shelf, so when we tried, I agree it’s pretty hilarious xD. Sadly for the clipping flowers we actually had a more advanced snapping method to put the flowers in the pot, but it broke like a few hours before submission and we had to go with our first version of putting flowers in the pot. Cutting the stems is a great idea, we might add that. Personally I wished I made more flowers, but as always real life came between 😅 We’re still pretty happy about the outcome :D
"My coworker quit their job to become a full-time artist" Def a very brave act in his life! I love that subtle humor where we give flowers for any little reason. At first 1-2 minutes you dont understand what to do, but after 2 minutes it becomes very addictive, it's like "Cozy Organizer" but in 3d
It’s always important to take small risks and experiment. For my game i decided to remove humor, voice acting, the character Andrew, and "pseudo-cinematic" cutscenes in favor of a pleasant and calming atmosphere. Im not entirely sure if it was the right choice, but for the experimentation and breaking away from the same lore patterns, I think it was worth it





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