For a solo dev this is quite good! The amount of content, the pixel art, the level seems to be generated procedurally as well? This is really impressive for a solo dev in just 4 days! However there are some things I would suggest for improvement: there's no type of indication of what kind of stats or how much stronger the player got. I feel like that's important to give an idea of progression for the player. Also, at the start the UI "Wins" and "Deaths" didn't seem like they were updating and were always at 0.
I really loved the pixel art and the levels but I think getting some pickups and/or chests scattered around the levels would fix the problem of certain rooms being just empty. I found myself running into empty rooms and deadends quite often.
The combat could also be improved, the enemies (especially the rats) seems to have an issue with collisions with the player where they hit multiple times in a row. That seemed really unfair to a point where rats would be more difficult than most other enemies.
However, as I mentioned, those critics are just nitpicks at this point, the game overall looks and feels really good! There's a ton of content and work done here for just 4 days! Awesome job you got here and congrats on the submission!
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Thank you so much!! All of the critics you gave completely make sense, if I had more time I planned to add a more visual indication of getting stronger and id have added more maps , buffs, enemies, different music, but I technically only spent about 30 hours on everything since I was still working during the week, so I'm extremely happy that my tiny game was so impressive 🥰🥰