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I like the concept. There's something funny about the fact that I had a run where I deflected bullets into random directions and that mistake stayed with me until the end. The parry seemed very forgiving tho, especially after upgrading it a bit.

I've gotta say, I didn't even get to see much of the last phases, I think his health drops extremely fast at the end there - with all those upgrades and runs. But it did feel good :)

Yes! I liked the fact that in a way you’re making your own bullet hell! It’s kind of a risk reward thing!

I really struggled to balance the parry and the enemy health, but at the end I just went with something that would feel good at the beginning, if I come back to this project I think balancing depending on the phase of the boss should be done differently. Thank you for the feedback!