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(+1)

While this game had a lot of potential, there are two major things holding it back from being a truly enjoyable experience. One is that, I had a difficult time learning how the mechanics worked. Second is that there is not a lot of feedback, ie sfx, vfx, etc. Additionally, I am not too sure on how it ties to the theme "Death is an opportunity" - mainly because death is a punishable offense in this game.

All that being said, it is certainly a creative concept, and it was fun to charge my attack up for super long and charge at 100mph :)

Happy dev'ing.