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(+1)

This was an hilarious experience! However, I didn't quite get how the game relates to the jams theme. Also, there was a lot of triggers, especially at the beginning which triggered a lot of voices at the same time talking over each other that made it impossible to understand and quickly started being chaotic.
Would love to see some more art in the game since the game is only composed of simple geometric shapes with a single color (you can still use simple shapes like this and have compelling graphics like Geometry Dash, the lack of visual effects and color is what made the game more visually boring in my opinion).

It seems the game has no ending or any form of quitting other than Alt+F4? At least I didn't figure it out as I reached a dead end at the end. 

Suggestions:

For the trigger: I noticed the triggers kept being activated if I kept going through them repeatedly. You could disable the trigger once the player passed through it  so this doesn't happen (I suppose you're using triggers for this).
Also there's no punishment or any form of winning or losing in the game which defeats the purpose of a game. This makes the experience less rewarding for the player. Try to make a way of losing and implementing some type of improvements/rewards for the player over time to motivate him.
Regardless of that, congratulations on the submission and making it to the end! See the above criticisms not as negative things but as improvements you can make to this or any other projects you make in the future! I would also love for some feedback for our project as well if you are interested in playing our submission! Hope you enjoy it if you decide to play!

(+1)

Thanks for the comment and taking time to play this "game" I say that as it was thrown together last minute cause time was not nice to me that week. I'm not taking this negatily like you said.  I like when I see stuff like this. So thanks! (Below is just responding in generic to your comment. Just how I am. Where I like to explain in comments like this. My mind telling me take time to explain. ) 


This was mainly just for a University coursework project "Taking part of a Game Jam" so was just something quick to show yes I've done this. And like I said before time was not nice to me all the sudden.  I took the theme as you should die but I'm not going allow you to. Basically "trapping" the player.  The colours I chosen was intentional was trying to make the player feel depressed and want to break free.  Main projects obvs won't be like this just like the other game I have uploaded.

 But yet again thank you for taking the time and I will take time when I can to look at your submission :)

(+1)

Really appreciate it! And I get it now, totally understandable! But still, congrats on making something for this jam and submiting! Thanks for sharing :)