Slay the Spire is for sure a big inspiration of mine, I love this game !
Thanks a lot for your insight about the Gameplay
- about the starting RNG I felt it too and I think I know how to change that by removing the first choice and adding a DMG / Defense card gift in the first Zone
- I wish I started out with more slots: I like the feeling of Level Up when your board grows up a I will keep it this way but I think I'll differ the apparition of BIG cards to latter in the Run.
- it’s hard to assess how effective my build is: I plan to introduce a Dummy / will see if it's too much never the less I think I'll change the Run Structure to 1 Zone = 1 Fight at least, I have to test.
- Drag & Drop Issues => It's fixed ! (I my locale version) I just need some more test and I'll push that its way more fluid and polished.
Thanks also for the UI/UX /Buggs review everything i going to my TODO List ^^