Hello,
First of all, thank you for taking the time to test my game.
I tried to complete the tutorial for your game as requested, but I didn't get to the end.
I'm not a fan of this type of game, which may partly explain my feelings.
Also, the game has a high level of polish. It's clearly a beautiful piece of work, and everything I've written below are my immediate thoughts, hoping that at least one of them will be useful to you:
I had trouble with the large number of keys used to control the ship and would have been more comfortable with a gamepad (I think).
The pace of the tutorial seemed slow to me and full of information to remember. The slowness and coldness of the game put me off. I would probably have been more engaged and quicker to continue playing if the learning phases had been distilled into the game, with a minimal storyline and stakes, and a third-party character to give me instructions and objectives.
Otherwise:
- Tutorial pop-up: add illustrative videos.
- Game start screen (when you skip the tutorial): very information-heavy (no way to split sections into tabs ?).
- Same screen: tooltips when you hover over with the mouse to explain certain terms, stats, etc.