With pleasure. After working on a VR project for six months using Unity (unfortunately, it was a private project, so it isn’t publicly available), I can say that both tools are really great. Unity is better suited for large-scale projects because it offers many more features and tools.
However, for making indie games in my free time, I clearly prefer Godot — it’s much more enjoyable to use, especially thanks to its node system.
If you’ve never tried it, I recommend this video, which gives you very solid foundations through a small platformer project:
It’s by following that tutorial about a year ago that I made my first Godot game, available here:
A little Adventure by MadeByQwerty
And as you might have noticed, Some Little Adventure is a spiritual successor to that, since I really enjoyed developing a platformer game!