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idk if this is what you meant but it fully reloads the scene and puts you at the origin-

extends Area3D

func _ready():

body_entered.connect(_on_body_entered)

func _on_body_entered(body: Node3D) -> void:

if body.name == "Player": #characterbody3d name

var current_scene_path = get_tree().current_scene.get_scene_file_path()

if current_scene_path != "":

call_deferred("_reload_scene", current_scene_path)

func _reload_scene(scene_path: String) -> void:

get_tree().change_scene_to_file(scene_path)