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i managed to rate this game before the voting period ended and am writing this comment based on memory. i tried this one on my phone which was pretty tricky because i was in bed with the lights dim so the game had a hard time detecting my face. this is partly on me and once i started playing with the lights on it was a much more smooth experience but perhaps if you were to do face tracking for a game again, maybe the game should be done in light mode to help put more light on the player's face....

so my experience with a lot of the game was pretty rough but i did try to make it through without the magic wand as much as i could. i do feel like.... the blinking mechanic could have worked better, but i see where you were going with it. i feel like to achieve more of a freaky friday, glimpse into the pov of a pal feel, maybe you shouldn't be able to see the other circles at all until you blink and switch into one of them. i feel like that could make for a more immersive blink mechanism and even lend itself well to its own puzzles. but yea idk that might be too tricky. i thought the puzzles as is were interesting but kinda stressful having to blink as they were all moving.

a small thing that could've improved this one would've been naming the other circles after connor's friends, or something more personable because the other names felt kinda random and forgettable, and i think you want the player to feel more connected to them. also the sound design which i'd only realized existed halfway through as my phone was kinda on mute, the dying sfx is kinda too human and since what the player is seeing are circles, i think it'd more fitting to have a more beepboop kinda sound to it.