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Wow, thank you for this amazing comment :) You passed the game!

You actually... understood what I had in mind designing the gameplay. And what's more, the ideas you gave here are awesome (map showing, the smoke from house!). What I thought about gameplay after reading most of the comments is that I made it too hard to be enjoyable by anyone - and that's my mistake. I thought about more "Mario" way of doing it, one main path down the mountain thats fun and smooth with not a lot of points where you need to "do something" (ex 1-4 depending on the difficulty) to pass the level AND alternate routes that give you more possible points or optional Medal, that are hard.

That being said I must admit - I have done the levels design on last 2 days. It was a long coffe and pizza marathone and I focused on making them stand out so every one has something orginal, to not be repepetive. Tatra Twist has a... Twist, Ever Everest is the most vertical and has sharp edges, Fiery Fuji has stairs, Japanese structures and the biggest forrest in game and Over Olympus has everything mixed plus some crazy designs.