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While I do understand Renpy, and I've played with it in the past, there's certain spacings I've seen work, for me, specifically, typically I get the "Ugh I don't want to read this" when there's about ten clicks in a row, each containing much text, with not much in-between the l lengths of text. By not much, I mean mostly dialogue, usually what works best for me is having engagement with the slightly longer texts, simply due to wanting to touch the game rather than read from it, sorta the need of putting more of my attention into things, rather than getting bored. This is what I've seen in some other games, but, I do admit, it's not for every game, and, it's rather hard to change large mostly finished projects. I couldn't imagine going through and picking the whole game, as that's a lot of manual sorting.


I do agree, the "art" styling was about half of what threw me off, the other half simply was the format, as I said, formatting the feels is pretty crucial to my first impression as someone who's been around Renpy a while, and the general art form of clicking dialogue. My simple advice is the flow of things, when I walk into a room, imagining I'm water, what's the easiest thing to flow to? That's how I model items for personal use, it's how I decorate rooms, and, it's how I make whatever terrible project I try my hand at, and then ultimately abandon on the shelf. 


Anyanyways, I apologize if I came off strong, I rather am passionate about games, and dialogue flow, so, I tend to be rather blunt and open on it. I also don't read everything entirely, so, for my comment, that's my perspective, the way the water flowed easiest, was I to read everything, or, was I to skip a few text blocks? I don't always do the easiest option, but, it's usually the easiest I choose when I start something new. I love the connection, and, I appreciate the counter input, I'm always striving to improve my English in the social sense, less so the understanding, but, how others understand, makes the world easier to talk to. I hope you have a wonderful day, again, still an open apology for the perceived rudeness, as I perceived this response you've gifted me as having the undertones that I was at least somewhat rude, so, I am sorry, and, I'll try to be better on communication methods.  Best of luck to your future endeavors, and, may we cross paths again, I hope to have earned a nicer connotation on my English.

Thank you, and no it wasn't rude at all! I appreciate you being honest about your opinions on the game, and constructive :)

I'm planning on making a lot of fixes to early game content, so maybe you can replay the game a few updates down the line and have a change of opinion. Again, thanks for the message, and don't feel bad about being honest with your opinion!

Oh, I'd simply love to, I appreciate every time I'm allowed to give input and hopefully cause better outcomes for things, I want to be constructive, even for games I don't perfectly like, I'm happy to focus on what I can, and give the perspective. I've known for far too long how annoying reading my own writing is, I mean, re-reading a full book just makes it all sound so meaningless by the end, mushed into boredom, fresh opinions always kept me going, and, I intend on returning that which I was given back to the world. I'll be around for the next updates, I think I've followed your page, so, I'll hopefully get notifications on that. I really appreciate the attitude, and openness for constructive advice, some devs lock down into a defensive easily, so, I'm really glad when there's good attitudes with the community.  Thanks for the thanks, and, thanks for the replies, being in touch with the community is half the battle with a game, and I feel your public relation skills are quite suited.