I played up til day 3. Feel free to correct me if I just didn't play enough and there's more, but it really didn't feel like a normal sim where you get to use your money to grow and build things in-game besides like groceries, and I think that's kind of the point - it's more of a statement that that's how life goes. You work out. Why? So your health goes up. Why? So it doesn't hit 0 and you can keep playing the game. Why? So you can keep working. Why? To get more groceries. And it's not something that I'm going to spend a lot of time playing; you know, I like my actions to mean something. But I think that feeling of "Why exactly am I doing this?", you captured it really well, especially with the subtleties of every detail coming together: the persistent tired look in the player's face, the speed that the teeth-brushing microgame goes back and forth, the shower water still only inches out of the shower head while my screen is yelling at me that I'm late for work. It really put me in that place of like "This is how a lot of people feel", and you were able to convey it really well. Good job!