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Watercolor assets

A topic by Saironwen created Oct 03, 2025 Views: 198 Replies: 7
Viewing posts 1 to 3
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Hi! Nice to meet you all! 

I been uploading some assets I made with watercolors, for battlemaps to play TTRPGs, I made the base maps and then those extra small illustrations to add more variants and make them different. 
I used to paint the battlemaps live and then post them in ttrpg related stores, but I dont have the time to that anymore, and my assets were collecting dust, so I decided to share them,

But since I created them to be printed or layered on the map and play on top, Im not certain what size or format would be more usefull for this community in general, now they are a transparent PNG size 1x1 inch, at 300DPI, some are larger because of the scale, but the basic unit is 1x1 inch.

Should I make another versions at 512px x 512pix at 72dpi? or something like that?

 I would love your feedback to make this thnings usefull and available to all :)  

you can see the assets here 

https://saironwen.itch.io/

Once I know what other format I should I upload, my plan is to create a zip for each quality/format, is that the way to go?
Thanks in advance! 

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Wow thats just awesome! Your asset-packs all looks so well-made and the style itsself is rather unique imo.! Keep up the great work!  Im truely looking forward to more of your art to be released on your itch site, so ive followed you :) Id be truely happy if you'd consider to follow back, im creating free games (FPS-shooter) and seeing your assets ive questioned myself if a retro 2.5D fps-boomer-shooter using your assets would be a cool idea and as far as ive seen your assets would fit this style as well, thou i need to dive further into it :) I'd be glad to hear your opinion or if you'd maybe consider creatign special stuff for me. Id pay for these of course, if I can afford it :) Do you have fixed prices or how would you handle such a question :)

About sizes: I dont know what others do, but for me transparent png at 300dpi are perfectly okay, and in case I'd need any other sizes I either just upscale it or downscale myself, which is really straight forward, but in case someone aint sure how to do it: for downscaling or general scaling I first recommend:paint.net or in case it need to be very exact on each pixel: pixieditor 2.0 orif you need to upscale your images:upscayle. Each tool can be downloaded for free

Best regards, love and peace <3

X

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ohhh amazing!! thank you so much!  I did not knew about paint.net or the other tools! super usefull! 
I followed back too! its so nice to meet you :D 

:) I'm equally delighted, thank you for the kind words and for following me back :) 

Since I'm not as artistically skilled as you, for example, I can’t really draw well on paper, thou I’ve found that working on a PC suits me better. Further I cam to discover, that by using various tools (I admit, including some AI), I could significantly improve the quality of my work, at least to a point where I was somewhat satisfied, which eventually led to seven released free games.

Im currently trying to inject your art into one already started shooter I dropped on ice some time ago. As of this process I came to wonder if you could possibly also create watercolor textures ?

Im dropping an example not in watercolor but in pixel but just so you know exactly what I mean.

 

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Hi! sure!! i have a some already made!
Feel free to reach out to my email at saironwen@gmail.com or my discord, im also Saironwen there :) 

It might be hard to implement these in a game because it's a very different style and it might be hard to create animated characters, but aside from that, great art.

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one part of my brain is already working on creating animated characters hahahahaa but i dont know how its gonna turn out hahaha but thank you so much for your advice and taking the time to look at them :D 

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I would imagine it would be slightly flickery due to the random texture of water color.