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Plot

1. Setting: The setting is essentially a flat world that exists as a double-sided diamond due to mountains and what lies beneath the ground. Its existence is within a cosmic space and is bound by an atmosphere similar to that of Earth.

It is a world large enough to have a 24 hour day within a 9 day week and a year that lasts for 8 months. Only the Moon exists, giving more light during the day than during the night on an eternal journey around the double-sided diamond. This means everything in the world is quite pale, yet the days are still colourful while the nights are dark. Only Fall and Spring exist as seasons.

It is a place inhabited by humans, animals and beasts and it is the continent known only as the Scythe, with the Ocean surrounding the pangaean continent.

Humanity is slightly vampiric because of their ancestry as in the past, the humanity of the world did not know how to farm or forage successfully and so, hunted, wandering the Scythe. In a few generations, humanity adapted to forage as well and eventually became settled and started to cultivate the land.

Eating the raw meat of animals and beasts and drinking blood affected the race forever. This means that the Characters enjoy long lives and are stronger and more agile than their real life counterparts yet are cursed to become ghosts who roam the land, more often than not, invisible to the living.

Gothic architecture is the main principle of constructions within Mortal. Even the wooden buildings in the villages are constructed with this architectural style in mind. This shines upon all other craft in the world as well.

2. Concept of the Plot: Past the Player Character becoming an adventurer, the Plot can be explained as a quest of survival.

Besides the gameplay, which is focused on survival because of fatigue and stress and so, taking part in the theatre of life and all of its activities, the Plot as well will require of the Player to survive during challenging events.

Whether the Player chooses to be a thief, a guard or a mercenary or simple farmer, even a beggar, will have no effect on the events of the Plot which the Player can take part in or not depending on his or her whim.

The PC does take an unwilling part in these events if he or she chooses not to follow the call of adventure as the PC's deeds will be recorded and will have an effect on the world presented within the Simulation.

The scythe is a continent scattered with small and large realms as well as a vast no man's land. Within the Plot, a dark power stirs, intent on casting these realms into chaos.

One of the thirteen sorcerers present in these realms aims to take control of his death and studies dark sorceries which would prolong his life and even extend it onto the period of time after his passing, be it death by sword or by time. In other words the sorcerer wishes to become undead.

This would be the first time an event of the sort would happen upon the world of the setting. Depending on the Player's actions, the sorcerer in question might be slain before he achieves his goal. On the other hand, the sorcerer might be slain afterwards when he begins to amass an army of undead under his control.

It is also vital to the plotline that refugees will escape into the no mans land and out of camps prepare to make one last stand against the evil that may appear in the known realms. The other sorcerers will know of this and the Player can either become one of them or their pawn in the Plot or rather its ending.

3. Scythe: The Scythe is the name of a mythical artefact, it is, in fact, a deity trapped in the form of a longsword, unable of sentience, all of its powers transformed to empower the artefact which is the most powerful weapon in the video game.

Upon equipping the weapon, all of the Heroic skills are acquired, the action dice roll upon attack is improved to a 8d6 and the damage of the longsword is a 6d6. It cannot be damaged nor destroyed. Attacks are double as quick. It is the most powerful item and weapon available in the Simulation.

4. Sequel, Deityhood: In the end, epic characters, both NPCs and the PC and its group of followers can achieve deityhood, becoming ghostlike entities that can incant sorceries more powerful than those of mortals. These entities can travel the map as if birds and influence and affect the lifes of the NPCs, including the followers.