Thanks for pointing this out to me earlier. Turns out there was a shader issue that my computer could handle but breaks on other builds. I haven't fully play tested everything, but the .exe should be working on more devices and there is also now a web build that I am actively working on optimizing. I am brand new to this so I had no idea what I did wrong at the time I uploaded it, or that that was even going to be an issue I needed to look out for, but I will try to keep making it better, so thank you for trying it either way.