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(2 edits) (+1)

After spending about a day getting the hang of Level Buddy, I really like the concept, but texturing is... very difficult :/

I suppose I could just unwrap by hand after the map is generated, but that's specifically one of the tasks that i feel is overkill for quake/half life style mapping.

Something that could really help is the ability to have a "detail" layer for some brushes/sectors that will merge with each-others, but not with the non-detail brushes/sectors