I studied Gone Home in a narrative design class, and there's really so much to say about it, what it did, and how context and the development of gaming has changed what it is. Garden is so successful in evoking messy emotions, which I adore. I think with grief there's a closeness with the loved one but there's also this sudden awareness of a gap between you and the departed--that realization that there's so much you don't know about them and you'll never get to learn that from them, instead having to search (mostly unsuccessfully) for that knowledge yourself. I love Garden for what it is and what it does, and I really enjoy reading about the technical side of its creation. Good job!