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i really like the look of the mouse sprite in this one, strikes a nomadic vibe with the hair down and simple cloak. i was quite charmed by the very toy phone sound effect of the health stand, cute friendly vibes. keyboard prompts on the screen were cute and helpful in understanding how to play, though WASD to move with the Z key to shoot is kinda awkward for my hands. i also didn't understand the Q W prompts at where we get the tnt guy, didn't seem to do anything but i progressed anyways just shooting the stuff. the death hitbox for falling was hard to register when it seemed to happen so quickly, like i didn't realize i'd lost a life there cuz it just looked like i bugged back up for some time, so maybe letting the character fall further and more feedback on losing health would be good. speaking of, i later realized that Q and W were for switching between pals, maybe a sound or more movement with ironmouse or their icons at the top would help. i was kinda bad at using the grappling hook but managed to spam my way with it. sometimes i think the character bugged after falling and would spawn back over the ditch. switching between tools and using them both feel a bit awkward while moving, double so trying to do them at the same time, so i feel like some technique is kinda lost there but i did end up spamming my way through the boss fight, though i think the boss music may have bugged with the way i did it. scrolling credits were nice, and some humour in the lack of a proper reset and quit button were nice, it's nice that they aren't empty misleading assets.