this is super impressive art, the designs make all of connor's friends look badass. i like the pixel sprites too, the connor one is cute and the varied designs on the different enemy monkeys are cool, though there could be more cohesion between the two styles. text on the scroll for save a friend too small at the set browser viewport but i guess this was made for full screen. the distinct archetypes of the friends and their abilities were nice though for a while i kinda missed that i could do a big charged attack and if i wasn't paying attention i would forget again. the presents were cool but i never tried keeping the presents for myself so idk if i get a small buff from that or not, maybe the trade-off could've been made clearer. i did appreciate that they made a sound upon being dropped so i didn't worry as much about missing them, though the sound could've been more fitting. i like how you drew ludwig's quoof of hair and how that translated into pixel, very distinct and rather ludiwig-esque. unfortunately i wasn't that good at this game and got impatient after having already restarted a few times, getting to ludwig, unlocking his saiyan form fairly quick, then dying from barrage of attack. it wouldn't be so bad if there were checkpoints and the rooms weren't timed so long, but i'd probably try again if i had more time to rate these games. overall decent concept, very cool art but lacking overall polish as a visual package (ui and cohesion) and what could be a nice gameplay loop if it felt a bit faster.