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Neat aesthetic and a different approach to two button platforming than other entries. The theme of the mundane and spirit world and being unable to go back complement each other surprisingly well.

I did have some weird bugs or maybe I didn't understand the game thoroughly where a character would stand in air. Maybe they can be supported by the spiritlink? It wasn't clear to me.

Thanks for playing!

Yes, the suspended characters was an intended mechanic, I tried to show it was intended with the level design on the first levels.  Probably not as intuitive as it could be because it lacked animation...
Thanks for the feedback!