The control scheme, yes it was awkward, but I did left hand on wasd, right index finger on z, right middle finger on x, and right pinky on space. That was what seemed to work for me. I ruined some of the experience of confusion for myself by reading the comments and knowing beforehand about how to defeat the enemies, but what got me was the purple things that they drop. I had no idea what they did, and what I learned was that after I picked a few up, the cutscene would start for a moment and then I would restart at the beginning of level 1. I learned that those are bad and to try and avoid them at all costs. I'm not sure what they are, when grabbing too many of them sends you back, if there's something else I'm missing, I have no idea. But weirdly enough, something about an indiscernible object doing something that I don't fully understand, gave it a bit of charm that old NES games have where sometimes they're just in a quirky world that has its own rules, and I think it works because it's all part of a dream or an isekai or something. And yeah, sometimes things felt unavoidable, but I like that the enemies were actually threats but don't make you sit there and mash them to death like some other platformers that have enemies with health bars do. Cute little platformer, good art - I like the little blob with the menacing hand, music was nice and chill, overall I enjoyed playing it