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You are doing an amazing job immersing the player in your game world. I've put in many hours into my current load out and finally unlocked the ability to stack upgrades without degrading their effectiveness. I love what you are doing with impossible spaces. 

If I may make a request, the games that immerse me the best have interactive objects and structures. Your elevators, track capsules, and swivel platforms really help with expanding the feeling of greater spaces, and I would love to see more buttons and switches that alter the environment. 

For instance:

-Tactile puzzles that open doorways/unlock a gun box

-Keys that open closed off areas

-Control panels that align far off platforms to create pathways to the other side

-Far off targets that trigger events when shot

While I'm at it, the AI bots are fun, but a tad static. I'd love a hunter that is tracking me, a large boss that requires riding elevators to take out sections of its body, elite versions of the current bots that drop guaranteed weapon types.

Thank you again for your hard work, I look forward to your updates.

-Mataio

All of that is on the list and is going to happen :)

The current bots are just bare minimum. They do not pose almost any danger as the big ones do not seek you (one is actually completely blind) and the others are not that dangerous. In the next build I want to add an enemy that might spice things up.

Thank you for the reply. Is there a build diary or something like that to follow? You are doing quality work.

There's a devlog here, at itch.io. Although for a few months I only post info when a new build is released.