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(1 edit) (+1)

Hey, thanks for the feedback! I get where you're coming from, but this style of game allows me to create a deeper and more laid-back experience where you don't have to worry about consequences (hence why I had a disclaimer near the beginning of the game that this would be a more linear experience)! Maybe in a future sequel I will incorporate more of an affection-meter type of gameplay, thanks for the idea :)