I kind of knew that, but what I meant was that players should be able to see the decision-making process more clearly. For example, they might need 20 willpower to resist a sexual advance, 40 lewdness to accept one, or the ability to make one themselves. These options should be presented instead of things happening automatically with little feedback. When a customer makes a sexual advance, I should be able to decide for myself, depending on my stats, whether to accept it or take it further. If I want to resist or want it to happen but don't have the stats to do so easily, I should still be able to pick that option by rolling the dice, so I can change my fate. At the moment, most things happen automatically with little feedback or have I missed something?
I think this game would benefit from players being able to try to resist being promiscuous, with a playthrough focused on staying pure or sane. This would become more difficult the longer the playthrough and the more things happens to the player. Currently, there doesn't seem to be much point in trying to resist in terms of the story or character progression if you don't want to play a promiscuous character. However, I see big potential in the game, and it's still only version 0.3, which is why I started supporting it on Patreon.