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(+2)

As a fellow engineless dev I approve, in here I did feel like blinking did not add too much value.

Puzzle design has some fun ones- but I'd like to have seen less combo locks or timegates and more of the clever ones like the multiblink switches.

The source code made me go a bit "oh" though. Fix it before it your engine is in a bigger state.

I played live & you were in VC at the time so I wont go indepth in my comment as it'd be the same general feedback- but here's the VOD incase you want to rewatch. Including the requested flaming of the codebase XD.