First of all +1 for for the self-made music and sounds, this kind of things always makes me smile.
On the gameplay side, the first big wall almost made me drop the game at first tbf but i refused to be called a video game journalist, so i got good.
It was really charming and funny, but I'm also very curios on how a polished version of the punch to climb idea would look like lol
Viewing post in Monkey Madness: Friends Never Die! jam comments
lol, the punch movements were not even planned tbh, I was just messing around trying to make the combat feel more weighty by adding recoil when you hit an enemy, but then I said fuck it and enabled it on the walls as well
it’s funny how things develop in the heat of the moment XD
thanks for playing!