How long does it take your new devs to get productive? A new Unity developer joins the team. By the end of their first week, the lead engineer has already lost 20+ hours walking them through systems:
- where the gameplay loop starts,,
- how the combat mechanics depend on the grid,,
- why progression is split across three managers.,
That’s 20 hours not spent shipping features. Multiply this by just 5 hires a year, and a mid-size studio quietly burns $50K+ in lost productivity. The issue isn’t talent — it’s process. Knowledge locked in people’s heads slows the entire business. Code Maestro changes the equation. Instead of relying on senior hand-holding, it explains the codebase itself:
- High-level gameplay flows (exploration → combat → reward).,
- Deep dives into subsystems (progression, combat, inventory).,
- Clear dependency and module maps, always up to date.,
The result:
- New hires become productive in days, not weeks.,
- Senior engineers stay focused on delivery.,
- Studios move faster — while saving thousands per developer.,
Curious how this could work in your own project? Start your free trial and see how quickly your next hire can start shipping code: https://www.code-maestro.com/promo