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It's not too harsh and I agree. It's much less of a roguelike now than I had originally intended it to be and I should probably update the tags to reflect that. 


I also fully agree that sacrificing damage isn't viable but I can't think of a better way to handle it so until I do, it will probably stay the way it is. 


Thanks for letting me know what you thought about it though; I'm always interested in improvements.