No, I don’t believe that including bad endings in this game is either meaningful or entertaining—it fundamentally contradicts the game’s core identity.
1. From a narrative perspective: This is a story about rebirth and self-redemption. If rejecting a girl leads to her tragic fate, that outcome would clearly go against the protagonist’s intentions. I believe the protagonist would hope that even the girls he doesn’t choose can still find happiness and follow their own life paths. That’s the true meaning behind the divine gift of rebirth—giving everyone a chance to live a better life, not just the protagonist.
2. From an artistic design perspective: The game’s visual and audio design—its artwork, music, and UI—is one of its strongest selling points, arguably even more compelling than the story itself. The vibrant colors, soft lighting, and charming anime-style character designs each bring their own personality. Paired with the frequently played track “Sweet Home,” the game creates a warm, gentle, and uplifting atmosphere. Forcing bad endings into this aesthetic would disrupt the emotional harmony and coherence of the entire experience.
3. From a developer’s perspective: There are alternative ways to handle endings without resorting to tragedy. For example, when the protagonist rejects a character, she could simply fade out of the story. In the final CG, you could include a brief note about her future life—ideally showing that she still finds happiness. Also, the game’s current level of interactivity is quite limited. There’s currency, but it can’t be used to buy anything. Perhaps you could allow players to purchase outfits or accessories that change character CGs? In short, while refining the story, it’s also worth improving gameplay mechanics. And most importantly, please remember your original vision as a creator. What kind of story did you truly want to tell? Don’t let sponsorships sway your message. You are the storyteller—sponsorship should help you realize your vision, not reshape it.
4. From a player’s perspective: What drew me in was the concept of “rebirth.” I wondered: what if I could restart my own troubled life? I fell in love with the story because of its artistic expression and the hopeful atmosphere it created. You also promised there would be no NTR. If bad endings are introduced, it would mark the beginning of my disappointment—and possibly turn this into my most disliked game. You know how it goes: the more hope you invest, the deeper the disappointment. When your poll was released, it sparked a wave of complaints on fan forums in my country. Many people subscribed specifically because you guaranteed no NTR. Now you’re saying that rejected girls may be violated by others, and as long as the protagonist isn’t close to them, it doesn’t count as NTR. As a fan, I find this deeply disappointing. At the very least, I won’t be recommending this game to others anymore.