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Hi, I've bought the kit, and played around a little bit and I just have a few questions. 

1. How do you decide on how many spawn points to add ( what do they do ? )

2. I have switched on collision, but it doesn't appear to be working. The rope falls through the ground etc. 

3. My rope needs to be rolled like in your crane example, but it needs to be rolled up from the start. How would I go about doing that ? 

Best regards Jeppe

(1 edit)

Hi,

1. The spawn points let you decide the initial shape of the rope, so the number of them that you use is totally up to you (it doesn't influence the performance in any way, the resolution and total length of the rope does however).

2. Is your ground a non-convex mesh collider perhaps? See this under "Current Limitations" above:

Collisions work with convex Mesh, Box, Sphere and Capsule colliders only

3. That's exactly a use case for multiple spawn points. If you need more fine-grained control of the shape, I suggest that you spawn the rope and then set each particle position using a custom script (for that you can see what functions to use in the README).

Hope this helps! I'll be away on vacation for 2 weeks starting tomorrow so if you have further questions please send an email through my website and I'll get back to you when I come back.

/Gustav