Thanks for the feedback + appreciations, its nice to hear some UX stuff gets noticed.
Handdrawing frames might have been nice- Just kept it simple for scaling reasons, didn't want stretched button textures & nineslicing would have been a bit of extra work to get right. Worked with some rediculous deadline's & constraints too.
the missing 1 rem of padding-right on settings button was a bit of an oversight- 3am brain must have added in the top but not the bottom. All is done through code, don't really have a visual editor when working with a custom webgl/ts engine & some html/css primitives.
The infographic helps a lot in knowing what it all does, ultimately wanted to have it in the game itself too- just time~ still managed to make it clear enough I hope. :)
I'm surprised at the postivie feedback I'm getting on both my art & sfx-I'm a programmer + UX/UI designer by study & trade.
As for beating the game, you definitely will need the guidance of ur pals- Clipper's Errors & CatUwU are MVP's here.
Again, thanks for the feedback! <3