Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

Thanks for letting me know! I was able to replicate this issue after disabling all of my packs. It looks like, after the most recent game patch, including certain types of occult data in premade sim templates is causing issues on new save start if a mod user doesn't own the pack. This worked without any problems before.

If you currently own (but have disabled) the Vampires DLC, please re-enable it. I will remove this occult data from the next version of the mod. Special occult data will need to be in separate package files in the future.

Expect an update later today, this is an easy fix.

Thank you so much for the quick reply! I do have vampires, although I had not disabled it, but I'm glad I'm at least not going crazy, lol

Wait, you're sure you haven't disabled Vampires and you're still getting the LE? This might be something else, then. Can you post the stuff in the "Pretty Error CallStack" from your MCCC last exception file into a reply so I can take a look?

Deleted 105 days ago

Unfortunately that's not telling me which trait it is... Can you send over the "Full Error Callstack"?

Deleted 105 days ago
(2 edits)

The second error appears to be having the Vampires pack active and not having a second, unspecified pack. I'll dig in and see which pack that might be. Thank you for your help!

Edit: it appears the culprit is Growing Together. Several traits got moved to that pack unexpectedly. Why, I do not know, since they shouldn't be in there. But I will have a fix go live tomorrow.

Thank you so much for looking into it! I appreciate all your hard work

(1 edit)

Thanks! I did go ahead and publish now the update now since I was able to identify the fix, fingers crossed it makes it through the pack launch okay.