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(+1)

Damn, this game's got a full narrative, cinematics, voice acting, and every time I get caught I jump in my chair a little. Fantastic job, Phlip.

One challenge I was having was that I had a hard time telling through diegetic sound where the ordlerly was... particularly in larger areas or just outside rooms when I hear footsteps walking away and then it's been quiet for a while. He also snuck up on me a couple of times.

It does make it all the scarier when I exit a hiding spot and then he comes at me out of the shadows!

Thanks for the feedback!

There are a few small tweaks I do need to make to smooth out the experience once the jam freeze is over. Currently the orderly will investigate near where he last saw/heard you and then goes back to patrolling, which is fine except that he continues his patrols from the closest patrol point which can feel like he is camping you and leads to a lot of frustration. So in the post jam version I'm going to change him to go to the furthest patrol point.

I'm also going to up his footstep sounds a bit so he isn't so much of a ninja. I think right now his footsteps are at 4m and I think doubling it 8 or more meters will be good but I'll need add in some logic to shut off those sounds when he is on a different floor which is another minor tweak.