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(+1)

Very great idea to incorporate real life "man versus nature" aspect and making a sidescrolling platformer a learning experience. This has quite some potential to be a bunch of timecombined with skillbased gameplay and some adduitional learning.

Here are some suggestions:

  • Study some platforming mapdesign to place obstacles according to skill level e.a. introducing a mechanic or a change of platform variation before it becomes a norm. Like going backwards, or rising water levels - all of this has to be displayed to the player before it becomes a challange (Games Done Quick has some good videos on that)
  • Give the player some time when unlocking new info. I enjoy knowledge and it feels rewarding to gain knowledge. But meing mid-challange there is no time to stop and read the info.
  • Scale your skill on pixel art, nowadays a good gameplay, especially a game with learning and knowledge, that does look "homebrew" does not appeal that quickly.

Lovely game, great fun and amazin incorporation of the Jam Theme!

(+1)

yeah its defo missing some polish, although you word it much nicer.

I did want to add a pause but I ran out of time with a few things 

i defo want to revisit the art too, this is pretty much just a placeholder for now

That's so far the only real life incorporated game and hits the nail on the head with the theme. Unrelated to the graphcis or the lacks of it, it is a unique idea and well executed with interesting challanges! One of my favourite here (but i spew some swearwords mitdgame :D )