Thanks for playing! We could'nt optimize the big rooms in time sadly haha
That makes sense, and I figured that was the case. This was my first game jam and the number of times people suggested things that were out of scope drove me crazy. But your game, I'm amazed that you did all that within the time limit. If you ever fix the optimization issue, I'm excited to play more!
Update to my comment - because I realized that a lot of these games run poorly on Chrome, and retried today in a different browser.
I was able to complete the game! And I have a lot of thoughts.
The art direction and vibes were so good! I can't believe I went from a bedroom to a forest to underground to a clock tower. That was awesome. The clock tower was a nice reward for getting through the boss. The boss fight itself was really fun and creative!
I also enjoyed the clock tower portion much more than the forest section, mainly because it was frustrating to bonk my head on a wall above me, and that actually be the right way to progress. Also, the visual clarity of the vines were sometimes hard to see (I recognize that the vines have red roses, which helps for sure). The clock tower platforming was more challenging, but felt more fair and more fun as I knew the timings for the gears ahead of time and I could see them super clearly. The forest section also had parts where I wish I could look down to see where the vines were before plummeting to my death. The fast respawn was really nice for that, though!
Overall a fantastic short demo that was very satisfying to complete!