Thanks for playing, I'm glad you liked it! I wanted to have a little story even if it wasn't super complex.
The random lightning strike is a 1/10,000 chance per tick (1/60s) and was meant to have a sprite to make it clear - the original idea was that random crazy things happen and that's one that made it through to the end. I still have mixed feelings about making bananas able to poison you but it felt thematic to let that stay a possibility.
I ran out of time for some mechanics (namely the rest of the statuses and the enemies that would use them against you) but time constraints are what they are. Did you find the flippers and go around the water at all? (there are a few extra chests to get but nothing major)
The main gimmick was really hard to balance... I've gone whole runs with nothing failing and I've had them break on the third use... it's a 1% chance per use for the items that can break.
I never tried walking to the moon... It wasn't deliberate but I agree that it's fitting! I think I did mark all the "solid" tiles as walkable but the collision has been a bit buggy in ways I never ran into when testing so it could also be that.