Very interesting visual novel! I liked the story but wish we could make some choices some times to influence the story. Cool game and story!!
Viewing post in Sage's Folly: Prologue jam comments
I'm elated to hear that you found the story interesting! It would be incredibly helpful if you told me what you liked about it, and what your favourite moments were.
As for your desire for choices, I can understand that. The thing is, though... it was not meant to be a visual novel at all, as you might be able to tell by the fact that it's got a 3D environment that you're dropped into, which isn't actually utilised.
Our programmers had a streak of terrible luck and were stricken by illness for the vast majority of the game jam. Marmaduke even had to drop out to rest and recover. By the time we found someone who could take over, we only really had a few days left. It was only then that we made the decision to switch to a narrative-heavy game, and by the time we did, I only had 48 hours to outline, draft and edit the whole script (which was meant to be much leaner originally, as you might imagine).
The fact that we actually had a coherent experience for the players by the end of it is a genuine miracle.
(That's not an admonishment of your feedback, not at all! I just thought you might find it interesting to know how the game came to be this way.)