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(+1)

this was way too hard to control if you ask me. I couldn't make it past the first screen. I felt like the bombs had different timers depending on how long I held the buttons beforehand, and I couldn't time my jumps accordingly if that was the case. when I did time my jumps right, the character was so loose in the air I couldn't land anything

character design and storytelling was awesome though, especially considering how many pixels are involved!

nice work