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Pretty good. I loved the cute artstyle and music but there were a few balancing issues. 

In relation to the movements, the knockback often feels off due to player model being launched opposite where its facing instead of in the same direction in which force was applied. This lead to moments where, when dodging away from an attack, the player would be knockbacked into the boss. This happened often during a specific sweep attack of the skelly.

Another balancing issue was the game not accounting to straffing. This a issue solely on the first boss. If you just start circling around it, most of the attack's thrown will just miss without the need for dodging.

Most detrimental was the second boss' double sweep attack. If you're not already out of range, the second attack, as least as far as i've seen, will always connect, regardless of dodge direction, because its simply too fast the character stopsthe animation to do another one.