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Its a puzzle game without time limits and the player having to switch between 2 different perspectives throughout the level.

I do like the concept of both sides influencing the other so you have to be constantly switching perspectives. It does feel a bit like a trial and error thing where you can just keep spamming moves until you eventually get to the end.

You can add a move counter? Maybe limiting the number of moves you can make or having a high score thing of how little moves you can use to make it work?