Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It feels a lot like a strategy game shooting game, but I think it plays more like a puzzle game. Like if the enemies were patrolling around and you had to sneak around trying to get past them. That's the feeling I get with the point and click tile movement.

I really like the tile based movement and how it highlights while hovering. Though it isn't clear how shooting works? Is it a collider? or a proximity thing of getting close to the enemy?

I would add some indicator for what counts as shooting and also have the enemies attack back? So there is an element of challenge and that you have to sneak around their line of sight.