This game is by far the best voxel game in terms of what is developed on first, how it is distinguished from other voxels out there so far, and how it is a project that is actualized versus others which have either not been released (as of this post) and/or have died (just an opinion).
Plus, the game has native data-driven feature support. I've never seen a game start so early with those kinds of features. We need more games with that kind of programming in mind.
Not only that, but that Java has been used to create this game, a so called "slow" platform for a voxel game, with colored lighting for all platforms, plus supporting macOS and Windows AND Linux, despite macOS (and other Linux-like systems) not being very popular for indie games (this is sort of wrong but don't quote me on this).
Well done FinalForEach for making a "simple game" not so simple yet fascinating in terms of how it has grown from nothing to something worth continuing, it really makes the project stand out from all the rest.
I rate it 10/10 for programming priorities and problem solving. Also really appreciating not throwing in real world things that take away from the fun of the game. Good job! :D :)