Is this Jam going to be run again next year because :
Working on the text system to interact with other Miami Life residents so instead of just driving and flying you can start investigating, especially when Marve's house gets blown up and he gets killed muttering something about red 17.
The seeing this in the description :
- Storytelling – Does your narrative keep players hooked until the end?
- Atmosphere – Does your game create a convincing sense of intrigue and tension?
Those points happen on my third island and i'm a bit far away from that just now but next year ill have the player ducking for cover!
