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(+1)

Great concept, and really great music. The boulder was fun to control and destroying the environment felt satisfying. I would have liked to see unluckiness as a mechanic rather than a story point. I also agree with others that the timer and score kind of play against eachother, but it was still fun. Nice job on this.

Thank you for playing!


The timer and score race for sure turned out to be a bad idea. But actually... the unlucky mechanic is that... you miss things. There is even a tunnel trap, if you accidentaly fall to it, bad luck, you miss the house above.


Yeah, our unluckness relies more on the story and game events overall, not a specific unlucky mechanic.