Great concept, and really great music. The boulder was fun to control and destroying the environment felt satisfying. I would have liked to see unluckiness as a mechanic rather than a story point. I also agree with others that the timer and score kind of play against eachother, but it was still fun. Nice job on this.
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Thank you for playing!
The timer and score race for sure turned out to be a bad idea. But actually... the unlucky mechanic is that... you miss things. There is even a tunnel trap, if you accidentaly fall to it, bad luck, you miss the house above.
Yeah, our unluckness relies more on the story and game events overall, not a specific unlucky mechanic.