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(+1)

Really well done!

- Art is a perfect example of "low-art but good looking" game. Everything fits together and sells the mood. Floating numbers and rolling score counter are also spot on.

- I liked the music with increasing intensity + SFX were very pleasant to my ear.

- Narrative elements hooked me in. I really wanted to learn about the system. Little text prompts were selling the vibe perfectly, especially that all menu's and even game description are kept within the lore. Awesome job. One thing I did lack was like an 'ending'. I finished a couple of soft-resets (got all upgrades until I had over 300 points to spend in shop and I didn't want to click 300x on the Trust upgrade lol). So I was waiting for the explanation of what this system really is and it never came. But that's also understandable in a limited time we're given during a game jam.

- Game was also really polished. Another example of 'less is more'. The graph was a cherry on top (although the signal graph was a bit buggy in my case - it was running crazy fast)

- As far as game design goes:

  • Kudos for making the prestige system and both: active and passive play styles viable (and even encouraged)
  • Popup descriptions were very handy. It was good idea to add them. That being said I still don't know what the 'signal' is for
  • I think I had a bug where I had to hard reset the system during my first try, because clicks were not generating anything. I also had trouble finding the "click" button
  • My biggest complain (that may come from a personal preference - I'm not a seasoned idle player) is lack of a sense of progression. Maybe that's the con of making a minimalistic game? In principle the only thing that changed during my playthrough was the number in the middle (and pace at which it was changing). Nothing else was added - no more options in the system to explore, no story progression... I get the idea behind 'numbers go up' but in idle games I'm familiar with it is usually coupled with other visual elements (new buildings appear, there are more characters on screen, some processes are automated and happen faster or whatever). I missed the 'reason' for making the number larger and larger.

thank you so much! I feel like you realy honed in on exactly the vibe and idea i was going for...and every criticism is spot on as well. The issues you brought up basically read like the stretch goal list I never made it to.lol. I really do appreciate your comment though, it lets me know that the "character" and emotion i was aiming for got through on some level. I may revisit this game at some point and add in/tune up some things. I developed an entire lore around it in my head that i never really conveyed...I think given more time it could be an easy addition that would add a ton of depth to the game. thanks again and i'm glad you enjoyed it.