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The rounds of playtesting complete, I move back to story events. I had a few scenes written before hand, and I’ve already made a few revisions. That said, moving the story forward will be my focus in the upcoming month.

As the story progresses, and the playable roster reaches to that relayed in the demo, there will likely be additional rounds of playtesting. While my latest rounds of playtesting only included four playable characters, it might be interesting to see how the bounty fights fare with more characters/options available. It might also be interesting to see how low a level a player might be able to get away with, but, with the modifications to the ECN cost of the higher-level enemies, a low level challenge run might not be as possible as it may have been?