Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great sprite work, and good feeling mechanics, though some walls you could kind of wall jump up from the start and wasn't sure if that was intentional? Game is small but with the extra overhead and restrictions of the platform still impressive.

Hope this is a jumping on point for more gba entries in future?

Thanks for taking the time to give it a play! Good to hear that you liked the sprites and general feel.

Any wall jumping was not intentional, but I know the likely cause. I messed something up with the tile-based collision code, and couldn't quite get it hammered out in time. The original issue was that, upon landing, sometimes it would register a "wall" hit on open floor (probably due to the actor technically being partially in the floor on a landing) and cause an abrupt stop. Since I didn't have the time to figure it out and rewrite that, I switched the order of the check directions (vertical first instead of horizontal), which fixed the landing issue, but probably caused the possibility of registering a "floor" hit while against a wall. Thanks for letting me know that such an issue still exists!

And yes! I do have plans to work on more GBA entries in the future. I've tried before with Butano, but just couldn't quite get things to work how I wanted. But now I have a lot more knowledge and a good foundation to work off of to build a better engine next time around (and hopefully get the game embedded in the page in the future).